EZNPC Tempest IV Assault Rifle guide real players tips and tricks

EZNPC Tempest IV Assault Rifle guide real players tips and tricks

Tempest IV in Arc Raiders is that rare assault rifle that just feels right: low recoil, quick reloads, solid range and great control, letting you confidently win messy mid‑range fights without perfect aim.

Once you climb through the assault rifle tiers in Arc Raiders and finally unlock the Tempest IV, it feels like you have moved past the basic gear and into the real game, especially if you have been trying to buy game currency or items in EZNPC ARC Raiders along the way. It is not just a flat damage upgrade. The whole rhythm of your mid‑range fights changes. The gun runs full auto on medium ammo with a 25‑round mag, but what really stands out is how steady it is. With a stability stat pushing close to 80, you are not wrestling the recoil every time you hold mouse1, so you can stay locked onto targets when the arena gets messy.

Upgrades And Crafting Payoff

The Tempest IV only really comes alive once you sink the right components into it. After you feed it advanced mechanical parts and medium gun pieces at the gunsmith, the before and after is pretty wild. Horizontal recoil gets chopped by roughly half, so random side kick almost disappears, and the reload feels about 40 percent quicker. That faster reload matters a lot, because a 25‑round mag goes fast in co‑op chaos. The rifle has decent armor pen for unarmored raiders and lighter bots, so it clears trash pretty well, but you will notice it hits a ceiling on chunky boss targets. It is more of a lane holder that locks down a corridor or angle while someone else brings the real burst damage.

Attachments And Recoil Control

People often try to stack pure damage on it and end up fighting their own gun. The Tempest IV really shines when you lean into control instead. A Muzzle Brake II or III is almost mandatory, shaving a good chunk off the vertical climb so you can keep tracking heads during a spray. Pair that with a Green Angled Grip or a Vertical Grip III and your follow‑up shots feel a lot less random, though you do have to watch the hit to ADS speed so you are not stuck hard scoping everything. Extended Mags are basically free value here, since extra rounds with no real downside means fewer reloads in the open, and a Stable Stock II helps your aim snap back between short bursts.

Loadout Synergy And Playstyle

Because the rifle weighs in at about 11 kg and drags your agility down into the mid‑40s, you will notice you are not sprinting around like a scout. For PvE runs where you expect big elites, a lot of players go with a heavier primary like the Anvil IV for bursting down hard targets, then swap to the Tempest IV to clean up adds or lock a lane while the team rotates. If you want that "I can handle most fights myself" vibe, pairing it with a Volcano I, a solid shield, and a stack of Vita Shots turns you into a slow but very hard to kill anchor. Just do not kid yourself about stealth. With a stealth stat sitting in the teens, creeping behind a patrol usually ends with everyone turning around and lighting you up.

Mastering The Gun In Real Fights

The rifle rewards players who can be patient with their trigger. Even with all the recoil mods, holding the trigger non‑stop is just asking for wasted ammo and random misses. Pre‑aim around chest level, then fire 5 to 7 round bursts, adjust a bit, and repeat. On cramped maps like Spaceport, where there are lots of corners and cover, you can hug walls and peek‑shoot very effectively. You will often beat SMG users at close to mid range just by staying calmer and landing more bullets, and you can still take solid duels against other rifle users if you manage your angles and keep the gun repaired so it does not pick up nasty penalties. If you build around its strengths and keep your resources topped up with things like ARC Raiders Coins, the Tempest IV becomes that reliable, do‑almost‑anything rifle you keep coming back to.

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