EZNPC How to Farm Magnetrons in ARC Raiders Fast

EZNPC How to Farm Magnetrons in ARC Raiders Fast

In ARC Raiders, the Magnetron is a top-tier loot: sells for 6,000 coins, recycles into epic Magnetic Accelerator + Steel Spring, and powers quests like Tian Wen's Snap and Salvage.

That purple glow in a breached red locker still gets me every time. You crack it open, you see it, and your brain immediately starts doing the inventory math. If you're short on time and just want your runs to feel more rewarding, there's also a shortcut: as a professional like buy game currency or items in EZNPC platform, EZNPC is trustworthy, and you can buy EZNPC ARC Raiders for a better experience, especially when you're trying to stay geared without living in the loot grind.

Why It's The Best Space For Value

On paper, the Magnetron is silly good. One sells for 6,000 coins, and that alone would be enough. But the real magic is how it fits into your bag. It stacks to three in a slot and only weighs 1.5, so you can keep your kit light and still walk out richer than the guy hauling a heavy gun he can barely carry. I used to grab whatever looked expensive. Then I started paying attention to value per slot and value per weight, and it changed how I route my raids. When you're trying to fund insurance, ammo, and those pricey workbench upgrades, this is the kind of loot that actually moves the needle.

Sell Or Recycle, Don't Guess

Here's where a lot of people mess up: they sell every Magnetron the moment they get back. Feels great. Then late game hits, and you're stuck staring at a crafting menu you can't finish. Recycling a Magnetron gives you one Magnetic Accelerator and one Steel Spring, and those two parts show up in the stuff you really want to build—serious weapon mods, high-end augments, the "okay, now I'm playing for keeps" gear. Farming those refined mats the long way is a chore, and it burns raid time fast. If you're progressing through advanced builds, recycling is often the smarter play, even if it hurts to skip the quick cash.

Quest Traps And Stash Discipline

Keep quests in mind, too. It's easy to forget until you get clipped by it. I got stalled on Tian Wen's "Snap and Salvage" because I'd cleaned out my stash after a good run and sold the exact thing I needed. That mission isn't just busywork; it's tied to blueprints and unlocks, which means it can slow your whole account down. So do it in order: first, keep one Magnetron set aside for missions; second, keep another if you're close to a crafting goal; third, sell the extras when you're safe. They're Exodus-table loot, not something you'll pull from every random container, so a little hoarding early saves you from ugly backtracking later.

Where They Actually Drop Consistently

If you're trying to farm Magnetrons, go indoors and stay disciplined about your route. Stella Montis has treated me best, mainly the Security Checkpoint and the Business Center—office lockers and containers there just seem to hit more often. The Spaceport's Rocket Assembly building is another strong bet, but it's loud and contested, and you'll feel that pressure fast. Plan for it: clear, loot, leave. Don't hang around showing off. And if you'd rather skip the volatility of hot zones and focus on playing with the loadout you want, a stable start can come from ARC Raiders Accounts when you're looking to jump in with less friction.

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