Summoners War: Chronicles is a solid addition to the Summoners War IP

Summoners War: Chronicles, a casual blend of mobile-infused gacha mechanics with a broader, more open-world style RPG environment.

Com2uS Studios looks to bring the hugely successful gacha formula of Summoner’s War to the massive market of the MMO with the release of Summoners War: Chronicles, a casual blend of mobile-infused gacha mechanics with a broader, more open-world style RPG environment.

Like most mobile offerings, you need to put in more hours to unlock more gameplay, but there’s a lot waiting for you as you go up the levels, and while some might not like the slow drip content idea, in this case, I’d almost say it was necessary so as not to flood players as soon as they get past the tutorial. Of course, the fact it increases the length of time players stay playing doesn’t hurt either, but being a digital browser when it comes to games, I like a bit more variety, so having the options there to try out different content instead of being stuck with the same repeats of quest/grind/arena is kind of nice. I mean, quest/grind/arena is still there, but there’s more than just that.

The game provides a whole lot more game modes to the players apart from the mandatory storyline chapters and arcs. Players have the chance to fight against more powerful villains apart from Tefo and his disciples from various sections such as Arena dungeon, Expedition, Road to Growth, and Cairos.

You can raid dungeons with other players, farm for Runes and other upgrades for your own character and your monsters, dive into PvP and test both your offensive and defensive team setups against other players. It takes all of the loved features of Summoners War and throws them into a lively, vibrant, and exciting open-world game.

The game has a lot of in-app purchases for the players that include in-game currencies and few resources. Players can also buy the Premium Summoners Pass which comes up with much better rewards compared to the Free Pass. Players can also invest in Scrolls as well that will help them summon many stronger monsters.

The game mechanics, UI, and graphics are very appreciable and these are so easy to operate by the players. It has many more game modes and other features at the same time which keeps up the interest of the players towards the game.

Summoners War: Chronicles is, all in all, a solid addition to the Summoners War IP. If you like the franchise and/or dabble in mobile MMOs, you’ll probably enjoy it-at least for a few days, maybe even weeks. I expect there is a definite section of Summoners War players who will migrate and choose to stay. I can see it doing quite well and earning both defenders and detractors on both sides, which I mean, is a win-win, because division breeds exposure, which brings in more players. Do I think it will be a big name? No, of course not. But I wouldn’t be surprised if it attracts a fairly healthy audience and keeps it for quite some time-assuming that their funding model isn’t awful enough to drive them away entirely. It’s honestly not a bad game, it’s just very mobile-with all that that has come to mean.

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